ARENA ANIMATION
AAIP 2010
COURSE CONTENTS
Arena Animation International Program
SEMESTER I |
Design Suite |
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Overview and Objective |
This semester lays the foundation for learning design, sketching and graphics skills. |
Learning Outcomes |
This semester will include the following topics:
- Basics of computers, multimedia, and the Internet
- Fundamentals of graphics and illustrations and design and visualization
- Creating illustrations and repurpose them in Photoshop
- Concepts of advertising and media publishing
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Modules |
- Fundamentals of Computer, Multimedia and Internet
- Design and Visualization Fundamentals
- Graphics & Illustration Fundamentals
- Creating Illustrations - I
- Creating Illustrations- II
- Image Magic
- Concepts of advertising
- Media Publishing
- Print Portfolio
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Software’s Taught |
- Adobe Illustrator CS4
- CorelDRAW X4
- Adobe Photoshop CS4 Extended
- Adobe Indesign CS 4
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SEMESTER II |
2D Design & Animation Suite |
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Overview and Objective |
This semester enhances skills in anatomy study, storyboarding, 2D animation, and audio-video editing. |
Learning Outcomes |
This semester will include the following topics:
- Concepts of human anatomy
- Working with audio and video – streaming and editing
- Concepts of 2D animation and graphics with Flash
- Introduction to the Principles of Animation
- Scripting in Flash
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Modules |
- Anatomy Study
- Working with Audio
- Video Streaming and Editing
- Concepts of 2D Animation
- 2D Graphics and Animation with Flash
- Principles of Animation using Flash
- Flash Scripting
- 2D Animation Portfolio (Case Study)
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Software’s Taught |
- Sound Forge 9
- Adobe Premier Pro CS 4
- Adobe Flash CS4 Professional
- Action Script 3.0
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SEMESTER III |
3D Animation Suite |
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Overview and Objective |
This semester covers 3D animation and special effects. |
Learning Outcomes |
This semester will include the following topics:
- Stop motion animation techniques – Clay mation
- Basics of 3D – from modeling with 3D to animation
- Use of lights, camera, and materials in an animation using Max
- Use of 3D motion graphics and FX in Max
- Concepts of rendering with V-ray and digital FX
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Modules |
- Clay Mation -A Stop Motion Animation techniques
- 3D Basics - Modeling to Animation
- Modeling with 3D
- Lights, Camera and Materials
- 3D Motion Graphics and Fx
- Rendering with V-Ray
- Compositing with Nuke
- 3D Animation / Architectural Visualization Portfolio (Case Study)
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Software’s Taught |
- Stop Motion Pro / Monkey Jump
- 3ds Max 2010
- V-Ray
- Nuke
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SEMESTER IV |
Advanced 3D Animation and Portfolio Development |
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Overview and Objective |
This semester covers advanced 3D animation techniques with specialization in the area of interest and portfolio development. |
Learning Outcomes |
This semester will include the following topics:
- Modeling with Zbrush
- Modeling, texturing, lighting, rendering, and rigging with Maya
- Character animation, paint effects and dynamics
- Introduction to the realistic features, matchmoving and camera tracking
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Modules |
- Modeling with Maya
- Modeling with Zbrush
- Texturing with Maya
- Lighting and rendering with Maya
- Rigging with MAYA
- Character Animation with Maya
- Paint Effects and Dynamics using Maya
- Realistic Features with Maya
- Matchmoving and Camera Tracking
- Specialisation (Choose 1 elective)
(1) Modelling & Texturing
(2) Lighting & Rendering
(3) Rigging & Animation
- Portfolio Demo Reel
- Orientation to Creative Test
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Software’s Taught |
- MAYA Unlimited 2010
- Zbrush
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