Courses

ARENA ANIMATION

AAIP 2010

COURSE CONTENTS

Arena Animation International Program

SEMESTER I

Design Suite

 

 

Overview and Objective

This semester lays the foundation for learning design, sketching and graphics skills.

Learning Outcomes

This semester will include the following topics:

  • Basics of computers, multimedia, and the Internet
  • Fundamentals of graphics and illustrations and design and visualization
  • Creating illustrations and repurpose them in Photoshop
  • Concepts of advertising and media publishing

 

Modules

  • Fundamentals of Computer, Multimedia and Internet
  • Design and Visualization Fundamentals
  • Graphics & Illustration Fundamentals
  • Creating Illustrations - I
  • Creating Illustrations- II
  • Image Magic
  • Concepts of advertising
  • Media Publishing
  • Print Portfolio

 

Software’s Taught

  • Adobe Illustrator CS4
  • CorelDRAW X4
  • Adobe Photoshop CS4 Extended
  • Adobe Indesign CS 4

 



SEMESTER II

2D Design & Animation Suite

 

 

Overview and Objective

This semester enhances skills in anatomy study, storyboarding, 2D animation, and audio-video editing.

Learning Outcomes

This semester will include the following topics:

  • Concepts of human anatomy
  • Working with audio and video – streaming and editing
  • Concepts of 2D animation and graphics with Flash
  • Introduction to the Principles of Animation
  • Scripting in Flash

Modules

  • Anatomy Study
  • Working with Audio
  • Video Streaming and Editing
  • Concepts of 2D Animation
  • 2D Graphics and Animation with Flash
  • Principles of Animation using Flash
  • Flash Scripting
  • 2D Animation Portfolio  (Case Study)

 

Software’s Taught

  • Sound Forge 9
  • Adobe Premier Pro CS 4
  • Adobe Flash CS4 Professional
  • Action Script 3.0

 


SEMESTER III

3D Animation Suite

 

 

Overview and Objective

This semester covers 3D animation and special effects.

Learning Outcomes

This semester will include the following topics:

  • Stop motion animation techniques – Clay mation
  • Basics of 3D – from modeling with 3D to animation
  • Use of lights, camera, and materials in an animation using Max
  • Use of 3D motion graphics and FX in Max
  • Concepts of rendering with V-ray and digital FX

 

Modules

  • Clay Mation -A Stop Motion Animation techniques
  • 3D Basics - Modeling to Animation
  • Modeling with 3D
  • Lights, Camera and Materials
  • 3D Motion Graphics and Fx
  • Rendering with V-Ray
  • Compositing with Nuke
  • 3D Animation / Architectural Visualization Portfolio (Case Study)

 

Software’s Taught

  • Stop Motion Pro / Monkey Jump
  • 3ds Max 2010
  • V-Ray
  • Nuke

 


SEMESTER IV

Advanced 3D Animation and Portfolio Development

 

 

Overview and Objective

This semester covers advanced 3D animation techniques with specialization in the area of interest and portfolio development.

Learning Outcomes

This semester will include the following topics:

  • Modeling with Zbrush
  • Modeling, texturing, lighting, rendering, and rigging with Maya
  • Character animation, paint effects and dynamics
  • Introduction to the realistic features, matchmoving and camera tracking

Modules

  • Modeling with Maya
  • Modeling with Zbrush
  • Texturing with Maya
  • Lighting and rendering with Maya
  • Rigging with MAYA
  • Character Animation with Maya
  • Paint Effects and Dynamics using Maya
  • Realistic Features with Maya
  • Matchmoving and Camera Tracking
  • Specialisation (Choose 1 elective)
    (1) Modelling & Texturing

          (2) Lighting & Rendering
(3) Rigging & Animation

  • Portfolio Demo Reel
  • Orientation to Creative Test

Software’s Taught

  • MAYA Unlimited 2010
  • Zbrush

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